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Demo-ing After The Fact: A PixelPop Retrospective - Woodsy Studio
Watching strangers play your game is terrifying. It’s especially terrifying when your game is already released. The flaws you see can be corrected, but they can’t be contained. They are already out in the world, installed on the hard drive of everyone who has bought and played the game. Even if they are minor issues–even […]
Malcolm Pierce