miraclr is a comedic workplace romance starring the biblical (and apocryphal) archangels, told in a mobile office collaboration app.
Play as a human recruited to assist the archangels of heaven with the creation and implementation of the first true miracle in over 400 years. Because you can’t visit them in their office, you are given access to miraclr, an app used by the Archangels for intra-office messaging. It looks a little like Slack, with similarly structured channels and PMs.
After you start miraclr, you can choose preferences for morning, midday, and evening meetings with the angels. From then on, miraclr will unfold (mostly) in real-time, whether or not you have the game open. Your co-workers (the Archangels) will talk among themselves, ask for your input, and private message you for both work and personal reasons. Your timely responses (or lack thereof) will affect how the story unfolds and romantic relationships.
Episode 0: The Immolation is a FREE, standalone chapter in the Echoes of the Fey visual novel series developed in Unreal Engine 4. Play as Sofya Rykov before she became a private investigator and before she was cursed with unstable magic powers. An officer in the Imperial Army, Sofya is tasked with guarding Leshin prisoners at Onigrad. She feels safe enough to drink, sleep, and party to her heart’s content. Then one fateful night, a massive boom rings out from the Fey reactor…
Episode 0 is a standalone chapter in the Echoes of the Fey visual novel series and the first game by Woodsy Studio made in Unreal Engine 4. This installment is an introduction to the world and characters for new players, but also provides important backstory for fans who enjoyed Episode 1 – The Fox’s Trail, also available on Steam.
Play as Sofya Rykov before she gained her magical powers and became a private investigator. An officer in the Imperial Army, Sofya is tasked with guarding Leshin prisoners at Onigrad, a city which will soon become famous for its fiery destruction. Sofya will also be able to explore the prison and learn more about the world from her prisoners. When disaster strikes the prison, Sofya must balance every second of time before staging her escape.
Episode 0 is a short adventure game/visual novel. At ~15,000 words and a playtime of approximately one hour, it provides a bite-sized window into the world at the very end of the war between Humans and Leshin. It’s also our studio’s first venture into Unreal Engine 4, providing a small preview of a full length UE4 title that we hope we’ll be able to release by the end of 2017. Hopefully you enjoy Episode 0 and, if it’s your starting point on the series, continue on to play The Fox’s Trail.
Written by Malcolm Pierce and Jenny Gibbons
Art by Jenny Gibbons
Some concept art by Wendy Gram
Music by Jenny Gibbons
Marketing Consultation from Carol Mertz
Last weekend I participated in the STL Scatterjam 2015 with Malcolm Pierce and musician Sarah Wahoff. Scatterjams are a type of game jam that started in St Louis last year. Teams are encouraged to form up long before the jam begins, thereby skipping the awkward phase of most game jams in which teams are hastily formed amongst strangers. While it’s still good to try working with new people during a jam, for a Scatterjam you have more time to reach out to other members of your community and ensure the team you form is a good fit. Group festivities are only at the beginning and end of the jam; while working on games, teams can scatter as they please to work at home or elsewhere.
The theme was “connections.”
It’s a broad theme that can encompass almost anything, so my team had a hard time deciding what sort of game to make at first. We drank beers and threw some ideas onto a white board. But as soon as Malcolm said, “What if you’re a vampire detective…” we knew we were on to something fun.
We decided to use RPG Maker like last year, and Malcolm is the RPG Maker expert, so he got to building the environment while I sat down and started drawing. We decided to put all of our assets through a specific color pallet, so that the tiles that come packaged with RPG Maker would have a fresh look. Sarah started composing some melodies, and we all dove deeply into the work.
On the second day of the jam I took a short break from drawing to try collaborating with Sarah on music. I haven’t had many chances to collaborate with other musicians, so I really enjoyed rearranging one of her melodies into a new piece. You can hear the song we made together in the game, and a little clip of it at the end of the trailer.
Finally, I asked David Dixon if he had any interest in throwing his voice talent into the mix, because I’ve really enjoyed working with him on projects like the Serafina’s Saga animation and Serafina’s Crown. My team and and I tried to voice the rest of the cast with our own humble VA efforts (and less than ideal recording setup).
By the end of the game jam, we had this!
It has some pretty rough edges like anything that comes out of a game jam (and a few of the art assets may be a little familiar :p), but altogether I’m proud of our little dark comedy. There’s about 20-30 minutes of playable content altogether, including alternate endings.
Young Serafina has spent her entire life alone in the jungle with only her guardian, a mysterious man named Arken, as company. When Arken is captured by a group of soldiers and carried away, Serafina must venture outside the forest to save him. On her journey to the heart of the kingdom, Serafina discovers a whole new world beyond the shadows of the jungle. She will also learn the dark truth of Arken’s past and thus her own. How she chooses to use this knowledge will change the fate of the entire kingdom.
This interactive novel–approximating 50,000 words in length–features a custom score of 20+ music tracks, 50+ backgrounds, and more than 10 possible endings. As the story unfolds, the reader can choose how to interact with other characters, thereby forming or breaking romantic relationships that will shape the story’s conclusion.
Rated Medium Maturity for strong language and sexual themes.