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2021: Love, Loss, and Polyamory

Greetings everyone! Now that a few months have passed since the release of Crimson Spires, I thought it was time to let you all know what was going on over at Woodsy Studio.

I still have some big news about Crimson Spires in store, but alas, I can’t share that just yet! All I can say is that some big developments on the game are coming, and I hope you will love them!

What I can offer is a somewhat more personal reflection of what has been going on at Woodsy Studio over the last year and what I have planned going forward.

First of all, you might notice that I’m saying “I” more often than “we.” This is because my co-creator, Malcolm Pierce, has decided to focus on other work outside of Woodsy Studio for the indefinite future. Without a doubt, he will continue to advise on the story and game design, because we are still life partners and love to collaborate. But he will probably not lead the writing of any more Woodsy Studio games as he did with the Echoes of the Fey series and miraclr: Divine Dating Sim. I will miss his brilliant flare for humor and world lore, but I am also excited to see what we each go on to make independently.

Meanwhile in the realm of non-business partnerships, the two of us have also embraced polyamory. It is something we were curious about for a long time, then made a reality over the last couple of years. Through that process, we’ve survived some of the most challenging but also most rewarding moments in our relationship yet. We experienced a harrowing breakup but also found a new partner we want to spend our lives with.

I feel this is important to mention as a writer of romance stories, because it wasn’t until I actually experienced polyamory that I realized how horribly that lifestyle is represented (if at all) across popular media. When my partners and I sit down to watch something together, we wince at the barrage of Hollywood romances that fall apart due to jealousy and cheating. We are constantly hammered by the idea that caring about more than one person romantically is bad. And frankly, it’s painful. It’s offensive. It’s sad.

As a storyteller, I want to continue to explore a wide range of dramatic possibilities, but I especially want to better represent ethical non-monogamy moving forward. My next project will revolve around a quad, a polyamorous relationship between four people. It will also have intrigue, spaceships, betrayal, heists, telepathic aliens… but I get ahead of myself. (The header art of this article is my first pass at the main character. What do you think?)

You may not hear a lot from me over the next few months, but I assure you I’m still working hard to get better at my craft and bring you top-notch romances. Between projects, I’ve been taking some art classes to continue honing my skills. Thanks to all of you for your support, feedback, and for sharing this journey with me. I hope you will love the next story I’m weaving!

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Crimson Spires Now Released!

Just in time for Halloween week, Crimson Spires is now released on Steam and Itch with a launch discount of 10% off!

Get it on Steam

Get it on Itch

This otome-style visual novel blends eeriness and romance into an epic drama. A ring of deadly towers traps you in the small mining town of Bataille, Missouri with extreme conspiracy theorists, a serial killer, and wealthy vampires. Choose your partner wisely. 

Will you choose Julian: the older Bataille brother who aims to rule the town with mysterious powers? Maddy: a strong-willed woman eager to overthrow the oppressive authorities? Liam: the adopted, cheerful misfit of the rich Bataille family? Or August: a charming philosophy professor who might also be a serial killer? Each character branch reveals unique secrets about Bataille and a chance to find love.

Features:

  • Unlock four distinct romances and story paths in an epic script totalling 250,000+ words
  • Hear select scenes with a rich cast of English voice actors
  • Embrace your nostalgia for early horror games with an eerie, retro 3D environment
  • Explore select 3D interiors
  • Listen to a lengthy, dynamic soundtrack by developer and composer Jenny Gibbons
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Echoes of the Fey: The Last Sacrament OUT NOW!

Hey folks! It has been a long time coming, but we’re happy to announce that Echoes of the Fey: The Last Sacrament is out now on Steam and itch.io! Join Sofya as she is recruited to protect the Emperor’s daughter, Katerina Lapidus, in Vodotsk…all while she’s being blackmailed into investigating the mysterious Krovakyn Church by one of Katerina’s political rivals.

The Last Sacrament is our longest and most ambitious game to date. We have worked hard to give you all a game with lots of drama, romance, and high quality storytelling. Thanks to the power of the UE4 engine, we’ve added 3D camera views and other cinematic effects to the traditional visual novel elements. You can also play the mini-game, RiftRealms, to get new insights on the world and its characters. We sincerely hope you enjoy this game, and we look forward to hearing your thoughts!

itch.io

 

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The Last Sacrament Releases July 10

The road to release Echoes of the Fey: The Last Sacrament has been a long and winding one, but at last the end is in sight. We’re almost ready to give you a story packed with more romance, mystery, and action than anything we’ve released yet. We release for PC on July 10, 2018!

Add it to your Steam wishlist

At Woodsy Studio, we’re tired of seeing most games (even AAA titles) treat story and writing as an afterthought. Our primary goal is to deliver a good story with rich, complex characters in a world you can fully immerse yourself. With Echoes of the Fey: The Last Sacrament, we’ve taken what players enjoyed about Echoes the Fey: The Fox’s Trail and developed it even further.

More Mystery

In The Last Sacrament, you actually have TWO mysteries to solve. A desperate politician named Nikolai Melinkov blackmails Sofya into a dangerous job: stealing the Sacrament of Tears from the Krovakyn Church. But in the meantime, Sofya’s childhood love, Katerina Lapidus, needs her protection from a dangerous assassin. Can you steal the Sacrament and hunt down Katerina’s enemy in time to prevent disaster?

 

More Romance

Despite her hardships, Sofya gets many chances to find love amidst her adventures. This episode offers the first opportunity to romance Sofya’s partner, Heremon ir-Caldy. She can also forge a romantic bond with Nikolai, Katerina, or Arkady as she tries to escape the dangers of her predicament.

 

 

More Action

Large segments of The Last Sacrament will play as a point and click adventure game with dialogue in the traditional style of a visual novel. But unlike our previous games, The Last Sacrament also features an in-world tabletop RPG called RiftRealms. Inspired by story-focused pen and paper games, Sofya will play RiftRealms games with various supporting characters as dungeon master. Players will both build a character in RiftRealms to fight increasingly more powerful foes, and learn about the key players in Sofya’s life through how they choose to tell a RiftRealms story.

While the characters of Echoes of the Fey play RiftRealms with Sofya, they reveal their own prejudices and beliefs through their strategies. They serve as “dungeon masters” who try to create a gaming experience for Sofya (and thus the player) that is both entertaining and challenging. Kind and compassionate characters like Heremon might slip up by making the game too easy, while ruthless characters like Arkady transform the game into a harrowing experience.

To get a reminder on the day it releases, go to Steam now and add us to your wishlist! Doing this also helps out indie developers like us by informing the Steam store algorithms that there is real community interest in the game. We can’t wait to share the final result with you!

Add it to your Steam wishlist

Big miraclr Update Coming on Valentine’s Day!

We’re excited to announce that a big update to miraclr – Divine Dating Sim is coming to Google Play, the App Store for iPhone and iPad, and the Amazon AppStore for Android on Valentine’s Day 2018!

It will also release for desktop computers on Steam and itch.io!

New Avatar Options

An important new feature coming with the Valentine’s update includes new avatar options for the player. Currently, there are only 3 base options for male, female, and non-binary. We’ll be adding at least 3 new options for each gender, so 9 new options overall.

Valentine's miraclr Avatar OptionsGallery Addition

The update will also enable a Gallery system browse-able from the Main Menu screen. From here, you can view all the images you’ve unlocked so far while playing the game.

New CGs

Keep a look out for new CGs appearing in the Valentine’s update, as well!

Raphael Uriel new CG

     Raphael helps Uriel exercise (or so he claims)

Reply Improvements and Halo System

Whenever you reply punctually to a message in the game, you’ll receive Halos. You can use Halos to reply to missed messages or unlock special images.

Secret Story Branch

We’re also added a whole new secret story branch to the game of about 20,000 words. But it wouldn’t be secret if I told you more than that!

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miraclr: Divine Dating Sim Out NOW

Available FREE for mobile devices!

Download from App Store  Download miraclr on Google Play  miraclr Available at Amazon

What is miraclr?

miraclr is a comedic workplace romance starring the biblical (and apocryphal) archangels, told  in a mobile office collaboration app.

Play as a human recruited to assist the archangels of heaven with the creation and implementation of the first true miracle in over 400 years. Because you can’t visit them in their office, you are  given access to miraclr, an app used by the Archangels for intra-office messaging. It looks a little like Slack, with similarly structured channels and PMs.

After you start miraclr, you can choose preferences for morning, midday, and evening meetings with the angels. From then on, miraclr will unfold (mostly) in real-time, whether or not you have the game open. Your co-workers (the Archangels) will talk among themselves, ask for your input, and private message you for both work and personal reasons. Your timely responses (or lack thereof) will affect how the story unfolds and romantic relationships.

Read the story behind miraclr‘s creation

Available FREE for mobile devices!

Download from App Store  Download miraclr on Google Play  miraclr Available at Amazon

miraclr: A New Visual Novel Project

Hello Woodsy Studio fans! Today, we’re announcing miraclr, a new, small scope visual novel project that we hope to release for Android phones in early September with a (possible) iOS and Steam release later down the line.

What is miraclr?

miraclr is a comedic workplace romance starring the biblical (and apocryphal) archangels, told  in a mobile office collaboration app.

In miraclr you play as an unnamed human recruited to assist the archangels of heaven with the creation and implementation of the first true miracle in over 400 years. Because you can’t visit them in their office, you are  given access to miraclr, an app used by the Archangels for intra-office messaging. It looks a little like Slack, with similarly structured channels and PMs. (Very early screenshot below)

When you first start up miraclr, you will decide on a time zone and a scheduled time for daily morning meetings. From then on, miraclr will unfold (mostly) in real-time, whether or not you have the game open. Your co-workers (the Archangels) will talk among themselves, ask for your input, and private message you for both work and personal reasons. Your timely responses–or lack thereof–will affect how the story unfolds and romantic relationships.

Why a new game now?

Woodsy Studio is currently in the middle of developing Echoes of the Fey: The Last Sacrament, the next episode of Echoes of the Fey and the follow up to The Fox’s Trail, which just released two weeks ago on Playstation 4. So why divert our attention and resources away from that?

First off, The Last Sacrament is going to be a big game. Easily the largest and most complex we’ve ever done. We’ve made lots of progress–all but a few environments are done, half the game is playable and the RiftRealms mini-game is getting close to its final form. We still believe we’re on track to release in 2018.

But right now we need a break from it. We want to get something new out for people to play. We’d like to expand our presence on mobile, something the scale of The Last Sacrament just doesn’t allow with a two person team. And finally, we want to explore other methods of storytelling and experiment a little with what our audience wants from a visual novel style game.

With Echoes of the Fey, Woodsy Studio largely moved away from the traditional visual novel format and dating sim conventions. We’re bringing those back with miraclr, which will feature multiple romance paths and more focus on character/dialog than the mystery stories of EotF. It will also be a bit of a return to an older style for me (Malcolm), since most of my writing experience is in comedy. This will largely be a return to my writing style in The Closer: Game of the Year Edition, though with fewer baseball and philosophy jokes for a different audience.

When will it be done?

miraclr is a unique project for us, in that we’re hoping for a very quick turnaround. The format (a slack-like messenger app) limits the scope of the project, especially in regards to artwork. There will be CGs, emojis, and “photos” shared by the angels in the channel, but we intend for the main draw of miraclr to be the writing and unique time-based format. It won’t be a terribly long game–a visual novella if you will–but there will be seven days of content and multiple branches.

We’ve already proto-typed a version of the app that can display the story in real-time and have most of the first day written, which along with some initial art only took a few days. We also know that Echoes of the Fey is the main focus for our studio, and we can’t let a new project take too much of our focus away from that.

With all that in mind, we’re targeting an early September release date for miraclr. Hopefully you’ll be playing it soon!

*UPDATE*: As of September 20, we are finished with “miraclr” and in the testing/porting phase! We’re now hoping to release on Google Play and the App Store for iPhone and iPad September 26. Stay tuned!

For updates (as well as Echoes of the Fey info) follow us on twitter at @WoodsyStudio.

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Echoes of the Fey – Episode 1: The Fox’s Trail

Get game on Steam

Coming to PS4 July 11

For the first time in almost thirty years, the land of Oraz is at peace. For three decades, the Humans and Leshin of Oraz waged a brutal war over the right of Humans to power their cities and machines with magic. But the Leshin people have overthrown their theocratic leaders who pushed to extend the war and ushered in a new era of reconciliation and reconstruction.

This peace, however, is fragile and strained under the shared history of the two peoples. This is true nowhere more than the city of Vodotsk, a historically Human city that was occupied and ruled by the Leshin for years. Old grudges among the Humans have re-emerged. Leshin who lived there for years as rulers must decide whether to return beyond the Great Forest or stay as second-class citizens. And the wounds of the war threaten to re-open whenever the two peoples come into contact.

foxstrail

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Echoes of the Fey is a series of detective stories set in the high fantasy world of Oraz starring Sofya Rykov, a Human private investigator with a dangerous secret: following a near-death experience in the war, she spontaneously developed the ability to use magic. She is joined by her Leshin partner, Heremon ir-Caldy, a doctor fascinated by Sofya’s magic but fearful it will soon come at the cost of her life. Together, Sofya and Heremon navigate the mysteries and tensions of Vodotsk, the city they intend to make both their hiding place and their home.

Get Echoes of the Fey on itch.io


gameplay“The Fox’s Trail” is an English-language visual novel with multiple story variations. Will you uncover the truth behind the mystery on your own? And once you do, what will you do with that information? Your investigation will change the future of the city and its people. Over 100 individual choice points exist throughout “The Fox’s Trail.” Some will improve your relationship with the characters. Others will provide you critical information. And some will change the fate of the people you will come to know. Explore Vodotsk in side-scrolling segments and assist other characters in minor side-quests to uncover more about the history and lore of the realm.

You can find a full, detailed walk-through in the Steam community (may contain spoilers!)

Credits

Written by Malcolm Pierce and Jenny Gibbons
Art by Jenny Gibbons and Wendy Gram
Music by Jenny Gibbons
Programming by Jenny Gibbons with use of VN Edge Engine by ThinkBoxly
Sound design by Jenny Gibbons
Sound effects by: Drew Becker, Adobe Audition Library, Free SFX

“The Fox’s Trail” also features voice acting–fully performed critical scenes and expression lines throughout–by the following awesome voice actors:

SOFYA RYKOV – Amber Leigh

HEREMON IR-CALDY – David Dixon

ARKADY VANZIN – CJ Aulenbach

EDUARD GALKIN – Dillon Taylor

EMILIA OSBORN – Michelle Michaels

LUKA TETERIV – J.P. Daman

TIATHA IR-ADECH – Kristyn Mass

ANYA SAITOV – Helen Edgeworth

VIOLA ARISTOV – Olivia Steele

SIMION IR-SHEAF – Jacob Anderson

PRISONER: Isaac Lawson


Press Kit