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Serafina’s Saga: Awakened now RELEASED!

The time is here to experience Serafina’s story unlike you ever have before! Now animated, voiced, and developed with lush 3D environments in UE4, Serafina’s Saga: Awakened is now available for PC.

Get it on Steam: https://store.steampowered.com/app/2369430/Serafinas_Saga_Awakened/

Get it on itch.io: https://woodsy-studio.itch.io/serafinas-saga-awakened

Get it on Epic (coming soon): https://store.epicgames.com/en-US/p/serafinas-saga-awakened-921f2a

This project has been several years in the making, and I have faced a lot of challenges on the way. Thanks to all of you who have supported me on the journey, and I hope you enjoy this epic adventure!

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Echoes of the Fey: The Last Sacrament OUT NOW!

Hey folks! It has been a long time coming, but we’re happy to announce that Echoes of the Fey: The Last Sacrament is out now on Steam and itch.io! Join Sofya as she is recruited to protect the Emperor’s daughter, Katerina Lapidus, in Vodotsk…all while she’s being blackmailed into investigating the mysterious Krovakyn Church by one of Katerina’s political rivals.

The Last Sacrament is our longest and most ambitious game to date. We have worked hard to give you all a game with lots of drama, romance, and high quality storytelling. Thanks to the power of the UE4 engine, we’ve added 3D camera views and other cinematic effects to the traditional visual novel elements. You can also play the mini-game, RiftRealms, to get new insights on the world and its characters. We sincerely hope you enjoy this game, and we look forward to hearing your thoughts!

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Echoes of the Fey: The Last Sacrament Release Moved to July 10

Greetings Woodsy Studio fans. I come to you today with both bad and good news. First, the bad news. For the last few months, we’ve been fully committed to making our June 26 release date for Echoes of the Fey: The Last Sacrament, but events out of our control have forced us to modify our plans. We’re just as excited to get the game out there for everyone to play, so this was not an easy decision. However, you won’t have to wait much longer for the continuation of Sofya and Heremon’s story. We’re only pushing the game back two weeks, so our new release date for Steam is July 10, 2018. Believe us, this one is sticking.

The good news is that this delay will give us the time to make the initial release of The Last Sacrament even better. We’re not just going to spend the two extra weeks polishing the game, but also implementing a few features that we weren’t sure would be able to make the release window.

The first of these extra features is going to be a replayable, semi-random RiftRealms game. Throughout the story of The Last Sacrament, Sofya plays a light RPG mini-game with a number of characters. Her character in this mini-game is persistent and you can buy upgrades between games. However, all of these RiftRealms games are one shot adventures, with no way to revisit them or play whenever you feel like it. This theoretically limits how many upgrades you can purchase for your character, especially if you have bad luck. We always hoped to be able to add a replayable RiftRealms game (even if it came in a later content patch), and this delay will ensure we have the time to flesh it out and properly test it for release.

Hopefully over the next couple weeks, we’ll be able to announce one or two more features we’ll be adding for release. Please follow us at www.twitter.com/WoodsyStudio for updates

PS4 Release in July and Steam Sale!

This week, Woodsy Studio has two big announcements that we’re happy to share with our fans (and, of course, folks new to our games). While we’re hard at work on our next title, which promises to be an exciting continuation of the Echoes of the Fey series and our biggest game yet, we still want to bring our current titles to as many people as possible.

We’re coming to PS4!

First off, Echoes of the Fey: The Fox’s Trail will be coming to PS4 in July! If you held out to play on your TV–or you just prefer a console, or you were waiting on trophies–now is your chance. This is the first Woodsy Studio game to release for PS4 but we don’t plan for it to be the last. It’s our full intention to continue to release the Echoes of the Fey series across as many platforms as possible. We do all our porting in-house (and there are only two of us!) so moving to Unreal Engine 4 should help with the turnaround and we hope our next installment will be out on PC and PS4 in 2018.

PC Summer Sale

Second, for folks who haven’t played our games on PC, there’s never been a better time. All of our games are on sale for 33-50% off as part of the Steam Summer Sale. You can also pick up all three of our Steam titles–Quantum Conscience, Serafina’s Crown, and Echoes of the Fey: The Fox’s Trail for under $9 in our bundle!

If you’re all caught up on our games, then we still have some awesome news for you. Echoes of the Fey: The Last Sacrament will be playable at PixelPop Festival in St. Louis on August 5-6 and XPO Game Festival in Tulsa, October 13-15. If you’re in the area, come check us out for a sneak peek at Sofya Rykov’s next adventure, as well as a chance to try and early build of our in-game board game, RiftRealms.

That’s all the news for now, but stay tuned for more updates, more console release information, and (soon) an in-depth look at the new mechanics we’re adding in The Last Sacrament.

New Trailer for Echoes of the Fey Episode 0: The Immolation

With the game now content-complete (we’ve been in the bug-fixing and polishing stage for the last week now), we’re happy to reveal our latest trailer! Episode 0: The Immolation will be out later this month for PC for FREE! And if you’d like to see us on Steam day-and-date with itch.io, don’t forget to VOTE on Steam Greenlight!

 

 

Woodsy Studio Winter Visual Novel Sale!

The Steam Winter Sale is here, and with it we’re offering discounts on all of our games! Quantum Conscience and Serafina’s Crown are 33% off, while Echoes of the Fey is 25% off! On top of that, we bundled all three games together at an even deeper discount in our Visual Novel Bundle, which is only $11. If you already own one or more of our games, the bundle is even cheaper. The Winter Sale is the perfect time to complete your collection!

For those who already have our games (thanks!) we’ve also put the soundtracks on sale through Steam, so check your DLC tabs for the sounds of Woodsy Studio.

If you’d rather buy on itch.io, we’ve got a similar bundle available for Serafina’s Crown and Echoes of the Fey, as well as individual discounts on each game.

As for us, we’re hard at work on the next installment of Echoes of the Fey, Episode 0: The Immolation. If you’d like to see that on Steam early next year, head on over to Greenlight (after picking up some games) and vote!

 

Let’s Greenlight Echoes of the Fey Episode 0: The Immolation!

Today we’re proud to release our first official trailer for Echoes of the Fey Episode 0: The Immolation and launch our Greenlight campaign with the hopes of releasing on Steam and other PC platforms simultaneously!

Episode 0 is a short prologue to Echoes of the Fey that we will be releasing FOR FREE in early 2017. This installment will take our players back to before Sofya Rykov was a private investigator and before she could use magic. In Episode 0, Sofya is an officer in the Human Empire with a (relatively) cushy assignment, guarding non-essential Leshin prisoners in the fortified city of Onigrad. Of course, anyone who has played Episode 1 or read The Prophet’s Arm knows that Onigrad is hardly the safest place near the end of the world.

The Immolation is also the first installment of Echoes of the Fey we are developing in Unreal Engine 4, utilizing 3d backgrounds and dynamic camera angles for dialog sequences. Transitioning to UE4 has been a lot of work–especially since we’re working with all new environments!–but we’re sure that the work we’re doing on this short project will help us in the future. And we think that both fans of Echoes and new players will enjoy this introduction to Sofya, Heremon, and the world of Oraz.

If you want to see Echoes of the Fey Episode 0: The Immolation, click the link below and throw us a YES!

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Echoes of the Fey: The Fox’s Trail Out NOW On Steam

The day is here, friends! You can now get Echoes of the Fey: The Fox’s Trail on everyone’s favorite PC gaming platform, the launcher we all know and love, Steam.

We’ve got achievements! We’ve got trading cards! At some point in the near future, we’ll have a demo and soundtrack DLC! Go check it out!

Steam Achievements and Us: Why We Added Achievements for a VN

With less than a week until Echoes of the Fey: The Fox’s Trail hits Steam (August 16, thanks to a quick turnaround), I thought I’d discuss one of the larger steps in preparing a game for Steam: Steam Achievements.

Steam achievements are a funny thing to spend time on, because in a lot of ways they are completely meaningless. They don’t give you access to anything. They are easily hack-able. And, unlike Xbox Achievements and PSN trophies, there’s no running count across all games to pad out. There is no ultimate objective in getting Steam achievements.

The visual novel is also an unusual genre for achievements. Some people see achievements as a badge of skill and, well, there’s really very little pure skill involved with playing a visual novel. Sure, there will be endings that are more difficult to get, but it’s just merely a matter of knowing what to do, not executing it.

So why add achievements if they represent so very little, and require (fairly simple, thanks to Game Maker Studio) coding and art? Our answer is twofold. First, people like achievements. Even if they’re meaningless, people like seeing them pop up every so often in the corner of the screen. It’s fun, even if we all know it doesn’t confer any real bragging rights. Ultimately, games are about fun and adding achievements is worth it even if only a handful of our players have more fun because of it. And on console platforms, achievements/trophies are mandatory so people are used to VNs/casual games awarding them for story progression alone.

The second reason is a bit more self-serving. You see, the ratio at which players acquire Steam achievements is publicly available. You can go and look at what percentage of your playerbase has each achievement. This is incredibly useful for a VN developer because it (a) lets you know if there is some part of the story where you lose players’ interest (a steep drop off between achievements that always pop when you reach certain milestones) and (b) informs you what choices players are making in the game. Several characters have side quests in Echoes of the Fey: The Fox’s Trail and we want to know who has the highest completion rate. There is also at least one big decision late in the game that we definitely want to track, even if it’s just out of curiosity. So we put an achievement on it.

This helps us in numerous ways. Since Echoes of the Fey is a series, we can use this information to find out which characters we should bring back/feature more in future episodes. We can see if we should focus more on the depth of the side quests or (if they’re generally neglected) we should siphon attention away from side content to lengthen the main story (or make more of it mandatory.)  And when it comes to the big choices you make in The Fox’s Trail, we can use the statistics to decide what will be the ~canon~ ending. While we definitely intend to feature a save import for Episode 2 (or some way to play with your decisions from The Fox’s Trail intact), there will need to be a default ending and we can base this off the numbers we have.

Various factors can throw off these numbers–either people hacking the achievements or bundles adding a bunch of new users that never play (or only leave it running for trading cards)–but the ratios should remain informative. Anyone who is hacking the Steam achievements is probably adding all of them across the board, and people who buy in bundles and never play don’t get any achievements at all.

As long as there is nothing prohibitive in your engine, we’d strongly encourage developers to add achievements, if nothing else for their own stat tracking. There are so few ways to get information about how others play your games that it’s an entirely worthwhile endeavor (and there are plenty of people who appreciate the achievements, even though on PC they are less meaningful).

Echoes of the Fey: The Fox’s Trail will be out August 16, 2016 on Steam.

Serafina’s Crown Out Now on Steam! 15% Off for Release Week!

Serafina's Crown released

 

 

 

 

 

Hello visual novel fans! I’m happy to announce that Serafina’s Crown is out TODAY on Steam, with a full set of achievements and trading cards that are all new to this version. And for the week of release, it’s 15% off. I’m excited to finally bring the world of Darzia to Steam.  Go check it out here and enjoy! http://store.steampowered.com/app/449340/