Woodsy Studio: 2016 in Review

By all accounts, The Year of Our Lord 2016 was a trainwreck. David Bowie died. Carrie Fisher died. Actually, so many people who were important to us or likely important to you died that it’s nearly impossible to name them all. The Oscars should just be a long tribute to the lost, punctuated by an occasional award handed out to La La Land (because you’re absolutely kidding yourself if you think Hollywood isn’t going to heap the statues on a musical love letter to Hollywood). But the deaths were just part of it. The UK cut off its own nose to spite its face and left the European Union. The United States elected to the presidency a sentient sack of Kraft Macaroni and Cheese Dinner who aspires to fascism, but with ill-fitting suits. The environment… we don’t even want to think about that one.

In light of all of this, it is strange to think of 2016 as a good year by any measure of the term “good”. But for Woodsy Studio, 2016 was full of growth. When the year started, we only had one game out on Steam–Quantum Conscience. All of our released titles were made in Ren’py and RPG Maker. Here’s everything we’ve accomplished and released in 2016, in relative order:

  1. After completing his experimental game 26 Gy, Malcolm Pierce joined Woodsy Studio as a full time partner.
  2. Serafina’s Crown became our second game released on Steam, with achievements and trading card support.
  3. We fully moved from Ren’py to Gamemaker Studio in order to accommodate 2d side-scrolling sequences. 
  4. Echoes of the Fey: The Fox’s Trail, our first game in Gamemaker, released first on itch.io and shortly afterwards on Steam.
  5. A prologue novella, delving into some of the lore of the world, Echoes of the Fey: The Prophet’s Arm, was published on our blog and various e-book sites.
  6. We made another move, this time from Gamemaker Studio to Unreal Engine 4. This allowed us to create 3d environments and better manage large resources like sound files. This required building our own visual novel engine in UE4.
  7. Our first UE4 game, a free introduction to the characters and world of Echoes of the Fey, Episode 0: The Immolation was posted to Steam Greenlight.
  8. Full builds of The Fox’s Trail were created for Android and Fire tablets and are now in the testing phase.
  9. We began work on the script for Echoes of the Fey: The Final Drop (working title), the second full installment in the series.
  10. Echoes of the Fey: Episode 0 went script and feature complete (on the second to last day of 2016) and is now in the polish phase. Both the Android version of The Fox’s Trail and the PC version of Episode 0 should release in January 2017.

All of that was just one year of game development for Woodsy Studio, and we’re especially proud of everything we accomplished in a year that most people would rather forget ever happened. Right now, all of our games are on sale via the Steam Winter Sale. So if you haven’t checked them out, there’s no better time.

But what comes next? We believe the world is going to need inclusive, intriguing, and fun art more than ever as we approach 2017–which, as much as we’d like to hope, probably won’t be much better than its predecessor–so we’re not going to let up. As you can see above, we have ports and a free episode lined up for the early part of the year. There may be more–more systems, more small games–that we can’t talk about just yet, but rest assured there will be content.

For the first time in the ~3 year history, we’ll be starting the year with both of our principals (Jenny and Malcolm) working full time on Woodsy Studio games and, specifically, Echoes of the Fey. This is a scary proposition for both of us, but we think it’s a long time coming. The Fox’s Trail is out, and we’ll be putting it on as many platforms as will allow it. Episode 0 is essentially done and will soon be ready as a free taste of the series. Which means we’ll be pouring our time into The Final Drop.

With both of us committed to the game, Echoes of the Fey: The Final Drop will no doubt be the largest, most involved Woodsy Studio visual novel yet. We hope to push the bounds of what a VN can be and offer an awesome mix of story and gameplay beyond anything we’ve attempted. And looking back at what we’ve accomplished in 2016, we’re confident we can deliver something new and exciting!

So look forward to Episode 0 in the coming month, The Fox’s Trail on new platforms shortly afterward, and (later in the year) a completely new Echoes of the Fey story in The Final Drop.

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