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Serafina’s Saga: Awakened now RELEASED!

The time is here to experience Serafina’s story unlike you ever have before! Now animated, voiced, and developed with lush 3D environments in UE4, Serafina’s Saga: Awakened is now available for PC.

Get it on Steam: https://store.steampowered.com/app/2369430/Serafinas_Saga_Awakened/

Get it on itch.io: https://woodsy-studio.itch.io/serafinas-saga-awakened

Get it on Epic (coming soon): https://store.epicgames.com/en-US/p/serafinas-saga-awakened-921f2a

This project has been several years in the making, and I have faced a lot of challenges on the way. Thanks to all of you who have supported me on the journey, and I hope you enjoy this epic adventure!

Dev Update: Full Steam Ahead into 2024

Greetings everyone! Development on Serafina’s Saga: Awakened is still going strong. However, prior to digging into the latest progress I would like to remind you that the demo is currently available on both Steam and itch.io. Additionally, to whet your appetite, clips are now debuting every Thursday. The first four clips can be found on Woodsy Studio’s YouTube channel. Be on the lookout for a new clip this week!

A lot has happened since the last development update. Jezu Grandil’s path joins Reuben Jeridar’s as fully complete. Nikolaos Perin’s path is fully scripted as well. That just leaves Valerie’s path as far as writing goes and creator Jenny Gibbons is excited that Malcolm Pierce (co-writer of Crimson Spires) will be contributing to the script!

While big milestones have been crossed in the development of Serafina’s Saga: Awakened, it has been a lot of work to get there. Completing Jezu’s path involved not just a lot of blocking, but blocking action-heavy scenes. He is the General of the Royal Guard, after all. Many of these scenes have full voice acting, not just from Jezu, but fan-favorite Xavier Wolven as well. New music has also been composed for these action scenes.

As for Nikolaos’ path, the post-scripting work is well underway. The script has been converted into data tables and imported into the game. From there, a full scene list has been created and integrated with those data tables. This is the behind the scenes coding action that let’s the game know what to do based on the choices you make.

Speaking of choices, there have been tweaks to the game that allow you to customize your character when you play new character paths. You can change Serafina’s hair color and specify your current relationships with Arken and Belatrix. Serafina has a lot of fun hair color options!

From there it’s blocking, blocking, blocking to make Nikolaos’ scenes come to life. Nikolaos may not be as ready for action as Jezu, but he is quick to be sneaky. And I’m not going to spoil how he deals with these new fire effects… Anyway, as all of the script for Nikolaos’ path has been sent to the voice actors, the voiced lines are being edited into the blocked scenes as they arrive. Jenny is also looking for a new voice actress to give life to the leader of House Perin.

Arken’s voice actor, David Dixon, was recently interviewed by Woodsy Studio. The interview can be found with both text and audio options at the following links. Part 1 discusses David’s various roles at Woodsy Studios over the years, while Part 2 digs into other voice acting work in both video games and various animated series.

It’s all these parts coming together that bring Woodsy Studio’s latest game to you. Until next time, be on the lookout for new clips from Serafina’s Saga: Awakened every Thursday!

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Sneak Peek Video Clips

Greetings everyone! I have a new release date announcement for Serafina’s Saga: Awakened: March 19, 2024! Only a few months away!

As the launch date moves closer, I will be releasing a video clip from the game every week to give you a preview of exciting moments to come. Follow my Youtube channel at https://youtube.com/@WoodsyStudio to see them as they release!

In the clip I released last week, Serafina meets Reuben for the first time. Jezu has a negative viewpoint of Reuben “Jeridar” and isn’t afraid to let his distaste show…

This week’s clip reveals a clandestine discussion between Xavier Wolven and Belatrix Grandil. These two might not see eye-to-eye, but they know many of Krondolee’s dark secrets, and work behind the shadows to keep them buried.

Subscribe to my Youtube channel to be the first to see new clips!

Ten Questions with Voice Actor David Dixon: Part 2 of 2

Here is Part 2/2 of our interview with voice actor David Dixon (see Part 1 here)!

6. You recently started more voice acting work with series such as A Couple of Cuckoos and Dragon Goes House Hunting (both available on Crunchyroll). What are the differences for you in voice work for already completed animation versus recording lines for a game as it is being created?

Ah yeah *laugh.* Dubbing anime is a whole lot of fun, but it’s a whole new ball game. Dubbing is also called ADR, Automated Dialogue Replacement. In most of my career I’ve done prelay recording. That’s where you’re basically doing the recording and then the character is animated or even at times created from the ground up after the recording session.

Image from A Couple of Cuckoos anime

With ADR it’s flipped and different. You’re having to match lip flaps of the character from an existing performer in another language. What complicates things further is that you can go in with a read of line and it can be great, it can be awesome, the director is laughing, everyone’s having a good time, but it doesn’t match the lip flaps because it’s too long or it’s too short. When you run into that, you have to change it. Either your changing up your performance, the timing, where you’re choosing to breathe, or you’re having to take out some words, putting in some alts.

I would say you’re kind of in a box. It’s not necessarily bad, it’s different. It can really train your live performance skills and make your acting choices a lot more solid. Am I going with voicing this line this way? Am I sure? Yeah I’m sure! Great, all right, let’s go, let’s hit the ground running! It’s an interesting challenge. I think everyone who does voice acting should at least try ADR once. It’s pretty cool. It just really makes you appreciate things a lot more because it’s a completely different experience and it’s a good challenge. I think it just strengthens you up.

7. Is there a character you’ve voiced that you feel is most like yourself?

Yeah, there’s a few of that take bits of me. I try and put a bit of myself into every performance, but even then on the flip side there’s just some characters that I’m like, “Oh hey this is a bit of me, cool!” In particular there’s a game called Jenny LeClue. I play a boisterous friendly character named Dean Strausberry. He’s a jolly man. He’s got a few focused interests. He’s thoughtful about what comes next in life. I’ve had some sobering moments where I’m wondering what’s coming next in my life, my career. In the Dean’s case, he was wondering about post-retirement life. In my case, ages ago, I was wondering what’s coming after school. I’m done with this forevermore, what’s next?

Screenshot from Jenny LeClue

Recently, I have been wanting to push further in acting. I’ve been thinking about wanting to eventually try mocap, do on camera acting, things like that. His whole reflective arc of his character I relate to that because I’ve gone through that a couple times. As you get older you think about things of a lot more weights. Not necessarily in a bad way, but sometimes you’re just like, “Look, I’ve done something something for over a decade, I’ve been in school for all this time, I want to try something different. I’ve been in this job for X many years; I want to change careers.” It’s nice to have a character that kind of echoes that.

There’s another character in a game called The Journey Down. It’s a three-part series by Skygoblin Games in that I’m playing a character named Kito and he really closely matches my real personality. He’s very upbeat, laughing a lot and just trying to be positive and friendly, and sometimes he can crackwise a bit when things are kind of weird like, “What are you doing, come on man.” *Laugh* That’s another character that I feel is really close to who I really am.

8. What game are you currently enjoying?

Oh, ah… In terms of games I have been so busy these days unfortunately I haven’t played as much as I’d like to. So as a result I have a huge backlog of Steam games, but I have been able to carve out some time for Street Fighter 6. It’s a load of fun.

9. What recent roles are you excited about?

I definitely can’t wait for people to hear my newest take on Arken (Serafina’s Saga: Awakened) and see where the story goes. It’s really solid.

I recently joined up on a web original show called Murder Drones and that has been incredibly fun. It’s been a lot of rewarding experiences in the recording booth. It’s funny, it’s surprisingly emotional, there is some real fun surprises in store. My character, Khan, has a very interesting arc. I really can’t wait for the people at home to see that.

I have a few things that I can’t talk about right now. They are coming down the pipeline, but I also did get on a show called Bakugan, so take a look for that. You can find this show currently on Netflix and Disney XD. I play a character named Bruiser. He’s a big lug and he’s a lot of fun. Really happy with that role and I really hope you guys have fun with it.

Bruiser from Bakugan cartoon

10. What do you love about Street Fighter?

What do I love about Street Fighter? I’m glad you asked. Way back in the 90s me and my sister picked up the game in Blockbuster and we were amazed. The subtitle for the the original version of Street Fighter 2 is The World Warrior and that international aspect is what wowed us. At the time we didn’t know a lot about the rest of the world so when we first got to Dhalsim it was pretty cool. It was eye-opening. We got to see a brown man as a playable character in a location we had never experienced. From then on the different stages, character designs, music and aesthetic, all of those things tied to various cultures that kept us invested. It was just really cool to see. I knew nothing about India at the time so it was cool to see. Dhalsim’s stage, the music, getting to know that and fast forward decades later and my friends have frequently gotten together and we’ve watched Bollywood movies. There’s some amazing stuff there. It’s really cool to see things outside of the Hollywood perspective, highly recommend it.

It was just so refreshing to just see one game have all these different locations. As a kid I never knew anything about Thailand. I never knew that was a place and so it’s really cool to see. I know this is a video game, I know it’s not the most realistic depiction of certain things, but opening up the door to me to say, hey this is Thailand, this is one of their proud martial arts, Muay Thai. I’m like, oh that’s really cool.

It’s been decades and I just keep coming back to the Street Fighter world and it just keeps giving me different things to just eat up. It’s really awesome to just see how they just interpret characters and ideas from across the globe. They haven’t lost their step. They still are doing an amazing job. Early I mentioned Street Fighter 6. It’s really cool to see what they’ve been doing with some of the characters there.

I also got to go on about this, I am a lore nerd. I love lore in books, comic books, TV shows, and it’s in Street Fighter as well. In the early days of the internet, like 97, 98 for me, I found various people who found the supplementary material that was exclusive to Japan and people translated it. It opened up a whole bunch of doors on character motivations, relationships, etc. Since then more stuff has been made available to a global audience but it is really cool just how jumping in you learn more about what makes up this world.

Fighting games sometimes get the rep that they have no story, compared to in this case visual novels, RPGs. There’s so much story that you can get from just playing, but fighting games that’s not always an option. The issue is that a lot of people say there’s no story because in-game there’s a limited amount of time to be focused on the amount of characters. In Street Fighter’s case a lot of the lore was outside of the books. It was packaged in books, with interviews with the devs and the artists, and other materials outside of the game. Sometimes even due to budgetary constraints extra dialogue and interactions were left out of the games entirely. English-speaking regions would only be getting a small percentage of what was in the game originally in Japan.

So yeah it’s cool to find out stuff. It’s like, okay, they’re fighting, but why? Once you find out why, what if they do outside oh hey who’s friends with who, who’s related to so and so? It’s like, oh hey, Guile and Ken, two characters that in the old days didn’t really interact much, they are brother-in-laws because Ken’s wife and Guile’s wife they are sisters. So little interesting things you can find out when you look around with Street Fighter, but I’ll shut up about it now.

Bonus Question. What should the world know about alpacas?

Ooh, alpacas! Okay: alpacas are brilliant animals that are smaller than llamas, but several times more magnificent.

Thanks for your time and thanks for listening to me blab on about stuff. *Laugh* I hope you all enjoyed. Take care!

Ten Questions with Voice Actor David Dixon: Part 1 of 2

David Dixon has voiced Woodsy Studio characters for 10 years, going all the way back to the first voice acted Woodsy Studio’s project, the Serafina’s Saga animation (Arken Jeridar). Now we take a moment to talk to David about his overall experiences in voice acting and his own personal passions. This is part 1 of 2 in the interview with David (see Part 2 here). You can listen to the vocal recording of his response to each question, and/or read the transcribed text. Enjoy!

1. Your history of voicing Arken goes back all the way to the original Serafina’s Saga animation and you are reprising the role in the upcoming Woodsy Studios game, Serafina’s Saga: Awakened. Has your approach to the role changed over time?

Hello there, I am David Dixon and I voice Arken (Serafina’s Saga: Awakened, Serafina’s Crown).

Yeah, for sure! After seeing more of his development from the end of the original games to the new installment I see new angles of his past so I’m definitely trying to push the sorrow and bitterness more, but also have a bit more fun with the sarcasm. I see he uses that as a deflection or even a wall when he’s uncomfortable. I also think the passage of time and changes in my life are helping me wade deeper in the truly emotional moments with Serafina.

I think that if I had to the narrow it down I’d say I’m kind of giving my performance HD Plus remaster, but yeah I’m definitely trying to use more of what I’ve learned as an actor since then to just really delve deep and really make Arken just come to life more. It’s one of these things as an actor you’re always looking back at your old performances and in the moment you could be like “Yeah oh that’s great I love this.” But then sometimes when you go back and you’ve learned so much since you look back and like “I would have done that differently, ah crap oh no I would have done that differently!” So kind of a bit of that, yeah. I just really want to push forward with what I’ve done in the past and just really flesh out Arken.

2. You have voiced villains in two Woodsy Studio games: Picard in Serafina’s Crown and Thomas “Tip” Wagner in Crimson Spires. What is your process for connecting with villains, and how much did it vary between these two?

I definitely like to think of what makes them tick in their everyday lives. With Tip I see him as a man driven by fear and paranoia. Now saying he’s driven by fear I don’t mean for him to be sympathetic at all, I’m more focusing on the ignorance that comes with fear, you know. He’s a bad dude in a very sadly relevant to today’s atmosphere villain. He’s a bully who wants to feel important, like he has the answers, so I latch on to that want. With all the goings on in that particular setting he goes from being a nothing and to now just looking for an opportunity to say, “Yeah yeah hey I feel seen I’m important.” But as I said earlier you look at the fact that he is a bully he is a jerk and so I’m layering that on to some of those natural wants of wanting to be heard, wanting to be seen. But also, I’m the bad guy, I’m a jerk, so I’m having that be corrupted into wanting to lord it over people be like, “Ah you don’t know anything, I know something, why should we trust you, you’re an outsider, I’ve been here all this time, and I know what’s what, so let’s put the microscope on you!” and I take it from there.

With Picard, I had fun with his hedonism and treated him like a bit of a brat, if I’m being honest. We’ve all had days when we feel we’re owed a bit of indulgence, a bit of extra pepperoni on our slice, a bit of Grace when we woke up before our alarm and it’s raining out and the forecast said it would be sunny. I took all of that and cranked it to 11, to the point where he’s basically saying “Let’s all indulge, let’s all get into a fun party!” And I have him get into a bit of a scary hissy fit where people just can’t drop what they’re doing and indulge. They can’t just say “Okay you know it’s time for a party I have work I have to deal with a sick relative.” It’s all of that where people have different motivations, different plans, different amounts of freedom in time, and he doesn’t see that, so he takes all the realistic feel of “Okay hey I want to have some fun,” “hey let’s all have a good time” and he turns that into just being angry, and just insulted. “Wait, you don’t have time to stop what you’re doing to have a good time with me?” And I crank it all the way up to a godly level so yeah I think it’s all about finding that little bit of an anchor.

In high school, my theater teacher–Mr Slate–talked about how the key to playing any type of character is finding some of those anchors so you know what drives all of us. So he would always mention, and it’s always stuck with me, you don’t have to be a murderer to be angry enough to murder somebody. If you’re playing a villain you don’t have to go out and do something horrible. You can just think of what made you that angry, and then add on layers and layers and then, you know, you’re cooking.

3. You voiced Heremon ir-Caldy in Woodsy Studio’s Echoes of the Fey series. Unlike most roles you’ve had in Woodsy Studios games Heremon becomes a romantic interest for the main character over the course of the series. Arken also became a romantic interest for Odell in Serafina’s Crown. Does this change your approach to voicing a character?

Oh yeah, *laugh*, a bit. I’m not used to romantic relationships in real life so I really focus a lot more and I really put a lot into wanting to get it right. I’m a lot more in my head when I’m prepping versus when I’m just playing like a salesman or something like that. I’m thinking a lot more of am I connecting well enough to the love interest? Am I being convincing? Is the audience buying what I’m putting out? Do they like what I’m going to be doing this performance? I’m having a lot more scrutiny on myself to make sure that yeah this is entertaining and this is authentic and this is doing justice to what the author, in this case Jenny (Gibbons), would be writing. It’s a different type of challenge but it’s a good challenge.

4. What are your favorite types of roles to play?

Villains are fun since I get to push the contrast between myself and–depending on the type of villain–I get to be hammy. It could be a lot of fun to just MWAH-HA-HA all throughout the production. I also really like playing mentor types and heroes. I really want to get a chance to play more idealistic heroes like a Superman type. I think those are incredibly fun, but challenging. You really have to sell the optimism and heroism without it feeling phony. We’ve all seen hero characters pop up in a cartoon show and not really like a superhero show but like something like a spoof, like a kind of like Angry Beavers or in Ren and Stimpy you had Powdered Toast Man. A lot of times you know it’s hokey, it’s fun, but it’s not sincere and I’ve got to go in a little bit of rant so you’ll have to excuse me.

I often times see people saying Superman is boring, but I don’t agree at all. I find the concept of one of the most powerful beings choosing not just to save the world, but taking a second to sit down next to you and ask if you’re okay and if you’ve had breakfast. I find that fascinating. The guy can lift mountains, but he stops to listen to people and he truly fully loves his neighbors. It’s not just PR. You know it’s all of that because his heart is just that big. Some of my favorite moments of Superman like in the media, and comics, animated movies… some of the most interesting moments are when he’s just not doing impossible odds but just sitting there and listening to somebody and like really really just caring about them and being like, “Okay I want to help, I want to make sure that you’re okay.”

I mean sometimes it’s like more emotional stuff and then sometimes it can even be lighter stuff. There’s times where he kind of gets into like a dad-like mode and he was just kind of floating there one time and a whole bunch of these guys were robbing a store and they just all just stood, looked at their guns, put them down, took off their masks and just turned themselves in.

On the more heartfelt but still just as impactful vein, there was an anniversary issue where all kinds of different people were saying how much they loved Superman. But the one that stuck out to me was there was a guy talking about how he was a career criminal in Metropolis and Gotham and other places, but he just kept running into Superman and Superman was like, “You can do better than this. I believe in you.” Eventually, it took him a while, but he got his life together, rehabilitated himself and just lived on the straight and narrow path, and I thought that’s a cool thing.

I mean you have all kinds of things like awesome super battles and superpowers but it’s something a bit special and different to see someone who’s like, “Yeah I get it, hey maybe you’re not in the best place there’s a reason why you did this, you signed up. Not everyone is as privileged as me. I’m a super-powered alien and I can do this but I believe you can be better and I want you to be better.” And that’s kind of the core of Superman for me, where he just absolutely loves everybody, he sees the best in everyone and he wants everyone to get that second chance.

To me that is an amazing character and I would absolutely love to get a chance to really juggle that where it’s like, okay the weight of the world’s on your shoulders but you’re still balancing being a guy who’s fighting for truth and justice: on the the lower levels as a journalist, on the higher levels as a guy who can move planets and mountains. All of those different things coming together to just make a really compelling narrative where it’s not about, okay can he punch this guy out? Can he stop this Armada of bad guys? It’s like yeah, okay, is he going to save the day on a personal level? Is he gonna be there, is he gonna help you through a terrible day? Is he gonna be a friend? I love that idea and yeah, more of that. I’d love to try more of that. It’s fun and compelling.

5. What aspects make a role extra challenging or difficult?

That depends. Sometimes it can be the subject matter. How dark is the villain going to get with their head space? What am I going to have to… What lines am I gonna have to cross? What is going to be informing my performance? What’s going to be driving the anger, the hate, the bitterness? Then there’s other things, where: is the performance itself gonna be challenging? Am I going to be slipping between English and a fictional language? Am I going to be doing a role where I’m playing dual roles?

There was a project where the game took place in the past and you saw me as a younger character, but there were chunks of the game that flashed decades forward and I was an old man. And so it was interesting to be balancing those two performances. But there are other times where some things can just be oh it’s kind of like it’s a marathon rather than just kind of like a jog. It’s like okay, there’s
gonna be a lot I’m having to do, or they’re just even things that are just surprisingly complex. Is this character going to sing? Is this character presented as upbeat and happy, but they’re hiding a secret, they’re hiding sorrow, they’re hiding guilt or shame, and you have to have the audience start to kind of clue in. So that could be another challenge where you’re having to let the audience know there’s something about this character, but you can’t make it too obvious or you can’t make it too subtle that no one picks it up.

So, yeah! *Laugh.* Every role is a challenge, even if it’s a something you consistently come back to like a series, you can have an episode of that just throws a curve ball. It’s a lot of fun. That’s one of the reasons I love acting. There’s just so many things you can get involved with from project to project, from episode to episode, from chapter to chapter.

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Continue reading/listening in Part 2!

Crimson Spires and What It Means to Me

Greetings everyone! Prior to getting into today’s topic I want to assure you that development continues as usual for Serafina’s Saga: Awakened. The writing of Nikolaos’ path continues, Jezu’s path continues through the blocking phase (including some action-heavy scenes!), and voice acting is being edited for both Jezu and Xavier. For now though I would like to look back at Woodsy Studio’s previous release, Crimson Spires.

Crimson Spires means a lot to me for multiple reasons, but for now I would like to focus on the characters. Following these characters, seeing the challenges they faced, the paths they explored, and finding out with them what they learned about themselves has given me a lot to think about, both as I played Crimson Spires and during the time since then. From each of them I learned things that I try to apply to my own life, or at least that I should. Living up to the self one wants to be isn’t always the easiest, but that doesn’t mean we don’t continue to work our way down those paths.

The first path I following was Maddy’s (Madeleine Gray). She may have had a vicious streak, but that doesn’t mean it wasn’t thoughtfully planned and executed. She inspired me with the confidence she gained to take the actions she knew had to be done. Even more importantly was experiencing the journey towards being comfortable and confident having the relationships she desired and openly living the life she wanted, and deserved, even if the face of the the Thomas “Tip” Wagner’s of society.

Liam Bataille’s path spoke to me about breaking out of the situation you are in and having the courage to find your own path in the world. Sometimes it just takes trust, both giving trust and being trusted, and a chance. A recurring theme to me from this, and the other paths, it’s easier to stand up to others and the world around you when you have a partner who has your back.

August Flynn’s path may have been the most unusual of them all, fitting for someone suspected of being a serial killer, and from it flowed no shortage of food for thought. As August liked to say, “Life is irrational.” There is a chaos to life and despite best laid plans we never know what tomorrow will bring. We can struggle with the chaos as it arises or we can choose to ride it and see where the adventure takes us. It’s all about keeping an open mind and never losing your curiosity about the world, as long as you don’t let that curiosity consume you.

Then there is the man who has it all, Julian Bataille, or does he? Is there more to power, money, and the ability to get whatever you desire from anyone? Is that really the best way to have relationships with those in our life? Julian reminds me of the importance of having one’s own opinion, own desires, and the ability to make one’s own decisions in the presence of those that enthrall us. While there is nothing wrong with being captivated by someone else, relationships will be stronger by everyone involved still being able to speak their mind and share with one another.

Finally we reach Erika Wright who we spend the most time with as we live the stories of Crimson Spires’ through her eyes. Continuing the idea of being able to make one’s own decisions here I would like to focus on the very end of the game. I’ll do my best to avoid spoilers and just say that if you complete all four paths a fifth option awaits you. At some point in this fifth path you are presented by a choice that you can only make once. I had heard about this situation in advance and was rather anxious. However when I did reach that point I immediately knew my answer and it was the easiest choice I made all game.

Personally I probably have ways of finding out the consequences of the alternate choice, but I feel to do so would be a betrayal of Erika who doesn’t get to know and who has to live with the choice we made. I like to think she is also fully confident in the choice and has no regrets. Otherwise she wouldn’t be where she wants to be. I regularly think about this in my own life. While perhaps there are things that could have worked out differently from time to time, without those prior events I wouldn’t be where I am right now nor would I be with the people who are most important to me.

You may have already played Crimson Spires and found what it means to you. There is so much to unpack that you may have taken away a whole different set of inspirations along your journey. If you haven’t played Crimson Spires, there is never a better time to see how it speaks to you. You can start your own journey through Bataille on Steam, itch.io, and all major video game platforms.

Dev Update: Assassins and Romance

Greetings everyone! Welcome to the next development update for Serafina’s Saga: Awakened. However, prior to digging into the latest progress I would like to remind you that the demo is currently available on both Steam and itch.io The demo is a meaty morsel that offers about an hour of playtime taking your all the way through both the Prologue and Chapter One.

While the demo concludes at the end of Chapter One, the game is complete through the next few chapters leading to the point where your choice of paths will diverge into four choices. The status of each of those four paths is as follows: Reuben “Jeridar’s” path is complete. Jezu Grandil’s path is scripted and being converted into a playable story. Nikolaos Perin’s path is in the scripting stage while Valerie Sparkov’s path is in the planning stages.

While Reuben gets to kick back, relax, and focus his charms on anyone who calls him a bastard, Jezu has been going through some things since the last update. His path includes a Wolven on the prowl: Xavier, an assassin not unfamiliar to Castle Krondolee. This descendant of the god Belazar (more about the gods, or at least some of what I can reveal, to come in a future update!), is being brought to life in part by some excellent voice acting by Chris Heim which is currently being edited for Jezu’s path. Jezu is voiced by Jarvis Bailey, who has also sent a lot of great voiced dialogue for the scenes ahead.

As always, there are many parts to bringing a scene to life for you. In addition to editing the voice acting, a new room has been set up for this sequence to take place. While character portraits could simply appear on the screen, Serafina’s Saga: Awakened brings Darzia and Castle Krondolee to life as you guide Serafina through many different settings. Not only was a new room created for this particular Xavier scene this week, but the Perin hallway was set up for an upcoming scene. I wonder what Nikolaos’ family is up to on Jezu’s path?

Finally, last time I mentioned that if you are lucky we may just include a portion of a new Jezu and Serafina romance CG in this update. While we don’t want to show you the whole thing right now, it’s so much better to experience it as it happens in the story, here is a portion of what you will be able to discover as you play through Jezu’s path:

Until next time, I recommend trying out Reuben’s sleeveless look while it is still warm enough outside!

DEV UPDATE: DICING & SLICING

Greetings everyone! In the last few updates we’ve been talking about preparations for the SLICE expo and Woodsy Studio was proud to present there this past Saturday.

Jenny at booth with art prints

Before we get into that adventure though, work has also been continuing on Serafina’s Saga: Awakened!

Creating a game such as Serafina’s Saga: Awakened means dicing the various aspects into scrumptious bits and then figuring out the perfect combination to make a tasty stew, or moreso an exciting, intriguing adventure when you load up the game on your computer or elsewhere next year.

Jezu’s path is currently simmering on the stove as the spices are blended and sprinkled in to enhance just the right moments. I hope you like it spicy because the past couple of weeks have seen not just the drawing of a new Jezu CG, but also work on a new Jezu and Serafina romance CG! If your lucky we may just include a portion of that in the next Dev Update.

Nikolaos’ path has ingredients in various mixing bowls at the moment. This is where the planning and outlining of the path takes place. As parts of the recipe come together more and more pages of Nikolaos’ path are written each week. This will also provide direction for the visual and audio aspects so as to feed your senses in every way.

In other development, a long interview scene involving Kaifu has been blocked out. You might be asking, who is Kaifu? We haven’t revealed much about them just yet, but they are an angsty librarian descended from both the god of sorrow and the god of joy, eternally torn between the two. They are also voiced by a previous writer of Woodsy Studio, Malcolm Pierce!

Additionally, the process to submit Serafina’s Saga: Awakened to various publishers for consideration has begun.

Last but not least, Woodsy Studio had a great time at SLICE expo! We’d like to thank everyone who stopped by the Woodsy Studio booth to talk about the Studio’s games, check out the video montage of Serafina’s Saga: Awakened gameplay, and who took home new artwork for their walls. For those who could not make it to SLICE, this is the latest print debuted by Woodsy Studio:

The picture doesn’t do the iridescent foil of the print justice, but I know I cannot wait to get it into a frame! If you missed out on this print you can still see some of these characters in action by checking out the Serafina’s Saga: Awakened demo on Steam or itch.io Think of it as an appetizer for your full Serafina’s Saga: Awakened meal next year!

Dev Update: Belatrix Art & New Postcards

Greetings everyone! It has been a busy couple of weeks at Woodsy Studio as work continues on Serafina’s Saga: Awakened and preparations are made for SLICE expo.

Progress continues on writing pages of Nikolaos Perin’s story path. He is enthusiastic to have his story told, but is he someone who can truly live up to his promises?

Jezu Grandil’s story path is also coming together. With the writing of the path complete and voice acting received, scene blocking is the latest step in the process. The current focus is on interactions between Jezu and his older sister Belatrix Grandil. Belatrix is Commander of the Royal Guard at Castle Krondolee. Someone of Belatrix’ stature deserves an awesome pose and that is what we have to present this week, with assistance from Gene Kelly of Volcano Bean, a friend of Woodsy Studio:

Now that this new Belatrix art has been created, new expressions are being made to fit the pose. This latest Belatrix art is also being imported into Creature to be animated. The style of animated art seen in Serafina’s Saga: Awakened is new to Woodsy Studio’s games. If you haven’t already, I highly encourage you to check out the demo on Steam or itch.io so you can experience for yourself how cool the animated characters look!

The Jezu and Belatrix interactions are not the only scene currently being blocked out on Jezu’s path. Another voiced scene featuring Jezu has also been blocked out featuring an action-packed training sequence! I wonder who wins the most when Jezu and Serafina spar together? Speaking of action, code has been tweaked to fix attack animations for characters further from the camera. There are so many layers that go into creating the desired look and feel you’ll experience when playing through this story. Additionally, sound is just as important and a new song has been composed.

As mentioned above, time has also been spent getting ready for SLICE and I’m excited to show you the brand new postcards you can pick up at the Woodsy Studio’s booth:

The postcards feature a selection of favorite characters from Woodsy Studio’s biggest releases. I know I cannot wait to hold one in my hands! SLICE is just a week and a half away. As a reminder, SLICE will be held on Saturday October 14th from 10 am to 5 pm at The Sheldon, 3648 Washington Ave, St. Louis, MO 63108. We are excited to talk to you in person then!

DEV UPDATE: Character Portraits and More!

This week, as with many weeks, saw progress on many aspects of Serafina’s Saga: Awakened. There are a lot of moving pieces in bringing a game to you. All aspects influence each other and thus it is never simply a matter of, for instance, completing all the writing and then moving on to the music. Creative inspiration comes from all directions.

I am not actually behind any of these creative decisions myself. You may have seen my name pop up as the author of last week’s blog post. I’m lucky to be privy to some of the behind the scenes work at Woodsy Studio and I’m just excited to be here relaying the latest on Serafina’s Saga: Awakened’s development to you. Seeing all the thought and heart come together amazes me. It’s much more than simply putting a game out there. When I play Woodsy Studio’s games I feel enveloped in the stories. I feel the need for these stories to be out there for everyone and I hope you experience them too. While I await Serafina Saga: Awakened‘s release with you, I highly encourage you to check out (or revisit!) Woodsy Studio’s most recent release, Crimson Spires, on Steam and itch.io, not to mention PS4, PS5, Xbox One, and Nintendo Switch.

Back to the topic at hand, I’d like to tell you more about what specifically has happened in the development of Serafina’s Saga: Awakened this week. Writing-wise, more pages have been scripted for Nikolaos Perin’s path. I have not read these yet, but knowing Nikolaos I’m guessing there is a flair for the dramatic. There is probably also some mischievous things in play considering he’s a follower of Lokke…

The “Perin” in Nikolaos Perin indicates he could be a significant member of House Perin, despite his current role as a Royal Scout in King Kallias’ army. The Duma House Leader of Perin will play a role in the story and I’m excited to bring you her portrait as the first of two new pieces of art this week:

Work also continues on Jezu Grandil’s path. As mentioned last week, scripting is complete. Turning the script into game scenes involves a process Jenny calls blocking, and some of Jezu’s scenes were blocked in this week. I’ll talk more about blocking in a future post, but suffice to say it probably isn’t what our favorite faithful general thinks of as “blocking.” It’s a combination of coding and decision-making that results in something akin to “blocking” for a stage performance.

Also as mentioned last week, scripts have gone out for additional scene dialogue. The voice talent is hard at work recording and returning their lines. Some of this additional dialogue is back already and new voice acting for Kallias has been edited into the game. I haven’t heard these lines myself, but knowing Kallias I can only imagine they are pure gold.

Music can be just as important as voice acting in generating the right feel for a story at any given point. Part of that can come from the key used with a significant difference to the feel of a piece of music just from adapting it from a major key to a minor key. This week saw the creation of a minor version of the Krondolee theme for dynamic music changes via FMOD.

Now I’m excited to share another new piece of art with you. This is the character art for the Duma House Leader of Pajari!

Finally, as we look to SLICE coming up on October 14th, progress has been made on the shiny art prints that we hope to have available that day. I’m very excited about these and hope to share more with you soon. Oh, and if you haven’t you can still check out the Serafina’s Saga: Awakened demo on Steam and itch.io!