Hey everyone, I suppose an introduction is in order. This is Malcolm Pierce, aka Redbird Menace. I helped out with Duma/debate dialog in Woodsy Studio’s last game, Serafina’s Crown, and I’m here to write about my involvement in the upcoming Echoes of the Fey, an ambitious multi-part visual novel series. This isn’t a new partnership by any means–I did court/debate dialog on Serafina’s Crown and she did music/art on The Closer: Game of the Year Edition–but this is the first time we’re going to fully invest on the same project.
Echoes of the Fey takes place in the realm of Oraz, a land split between Humans in the east and Leshin (the politically correct term for Elves in Oraz) in the west, with a great forest separating them. Leshin do not age and can use powerful sorcery called Fey Magic. Humans aren’t so lucky, though they eventually learned to build large machines—Fey Reactors—to harvest the magical energy used by the Leshin.
The activation of the Fey Reactors sparked a Leshin invasion of the East. Stronger, faster, and capable of magic, the Leshin thought the war would be over quickly. It wasn’t. Humans fought them tooth-and-nail with superior numbers and dragged the conflict out over thirty years. Eventually, Leshin sentiment turned against the war. The people overthrew their religious government and came to terms with the Humans. They restored the original borders and began a new, unstable era of peace. That’s where our story begins.
I know this sounds like a typical Lord of the Rings derivative, something I’ve been hesitant to write for long time. But it’s not. Echoes of the Fey is high fantasy with a twist: it’s not really high fantasy. It is a detective series, inspired as much by Raymond Chandler as J.R.R. Tolkien. The main character is not a king or a prince, and her goal is not a throne or the salvation of her people. She is a private investigator, and all she wants is enough gold to pay her rent and keep her in whiskey for the foreseeable future.
Sofya Rykov is a veteran of the Great War and a victim of its final weeks. The daughter of a wealthy noblewoman, she had secured a cushy position guarding a Fey Reactor deep in Human territory. In the last days of the war, the Leshin launched a desperate attack on the reactor and detonated it, killing thousands. Well within the blast radius, Sofya should have died that day. But she barely survived, and in the wake of the disaster found herself with unstable magic powers that no Human before her has ever possessed.
Frightened of what Humans or Leshin might do to her if they discovered her powers, Sofya withdrew from society and now ekes out a living as a mercenary, investigator, and (occasionally) con-woman. She is assisted by her friend and doctor, a Leshin by the name of Heremon ir-Caldy.
Overworld character sprites.
Each chapter of Echoes of the Fey will start with a client, a mystery, and an angle that will force Sofya to explore her own magical abilities as well as the evolving relationship between humans and Leshin.
While the realm is nominally at peace, the truth is that new wars are brewing. During the conflict, Humans united under the banner of the powerful House Lapidus, which now asserts a claim to an empire that spans from the Leshin border to the eastern coasts of Oraz. Imperial troops spread across the land attempt to maintain Lapidus rule against other ambitious families and county governments.
Meanwhile, on the other side of the border, the new Leshin leaders—The Alliance of Free Cities—struggle to unite a people previously only united by their religion. New extremist factions have emerged in the wake of the old clerics disbanding.
Echoes of the Fey is centered on the Human border city of Vodotsk, a scarred city that had been occupied by Leshin forces for decades prior to the peace accord. Humans and Leshin, just months separated from a brutal war, struggle to co-exist peacefully. The ruling houses of the region are defunct and control of the city shifts between an interim county government and newly-arrived Imperial officers and sympathizers who seek to add the lands to the Lapidus tracts.
The first full episode, The Fox’s Trail, involves a missing Leshin veteran and the youngest son of a wealthy Human house, Eduard Galkin. The Fox’s Trail will be a choice-driven visual novel with multiple endings and character side quests scattered throughout Vodotsk. In preparation, I (hopefully) will be releasing a free short story/novella The Prophet’s Arm, detailing an early case involving a key side character in The Fox’s Trail.
Hopefully all of this is coming in May 2016, but we know how things get delayed so I’m not ready to put a full release date out there for either the VN or the novella. We work fast and a good amount of the game is already finished but, you know, shit happens. As development continues, I’ll drop by the Woodsy Studio blog for story updates and character profiles. So stay tuned!