Crimson Spires and What It Means to Me

Greetings everyone! Prior to getting into today’s topic I want to assure you that development continues as usual for Serafina’s Saga: Awakened. The writing of Nikolaos’ path continues, Jezu’s path continues through the blocking phase (including some action-heavy scenes!), and voice acting is being edited for both Jezu and Xavier. For now though I would like to look back at Woodsy Studio’s previous release, Crimson Spires.

Crimson Spires means a lot to me for multiple reasons, but for now I would like to focus on the characters. Following these characters, seeing the challenges they faced, the paths they explored, and finding out with them what they learned about themselves has given me a lot to think about, both as I played Crimson Spires and during the time since then. From each of them I learned things that I try to apply to my own life, or at least that I should. Living up to the self one wants to be isn’t always the easiest, but that doesn’t mean we don’t continue to work our way down those paths.

The first path I following was Maddy’s (Madeleine Gray). She may have had a vicious streak, but that doesn’t mean it wasn’t thoughtfully planned and executed. She inspired me with the confidence she gained to take the actions she knew had to be done. Even more importantly was experiencing the journey towards being comfortable and confident having the relationships she desired and openly living the life she wanted, and deserved, even if the face of the the Thomas “Tip” Wagner’s of society.

Liam Bataille’s path spoke to me about breaking out of the situation you are in and having the courage to find your own path in the world. Sometimes it just takes trust, both giving trust and being trusted, and a chance. A recurring theme to me from this, and the other paths, it’s easier to stand up to others and the world around you when you have a partner who has your back.

August Flynn’s path may have been the most unusual of them all, fitting for someone suspected of being a serial killer, and from it flowed no shortage of food for thought. As August liked to say, “Life is irrational.” There is a chaos to life and despite best laid plans we never know what tomorrow will bring. We can struggle with the chaos as it arises or we can choose to ride it and see where the adventure takes us. It’s all about keeping an open mind and never losing your curiosity about the world, as long as you don’t let that curiosity consume you.

Then there is the man who has it all, Julian Bataille, or does he? Is there more to power, money, and the ability to get whatever you desire from anyone? Is that really the best way to have relationships with those in our life? Julian reminds me of the importance of having one’s own opinion, own desires, and the ability to make one’s own decisions in the presence of those that enthrall us. While there is nothing wrong with being captivated by someone else, relationships will be stronger by everyone involved still being able to speak their mind and share with one another.

Finally we reach Erika Wright who we spend the most time with as we live the stories of Crimson Spires’ through her eyes. Continuing the idea of being able to make one’s own decisions here I would like to focus on the very end of the game. I’ll do my best to avoid spoilers and just say that if you complete all four paths a fifth option awaits you. At some point in this fifth path you are presented by a choice that you can only make once. I had heard about this situation in advance and was rather anxious. However when I did reach that point I immediately knew my answer and it was the easiest choice I made all game.

Personally I probably have ways of finding out the consequences of the alternate choice, but I feel to do so would be a betrayal of Erika who doesn’t get to know and who has to live with the choice we made. I like to think she is also fully confident in the choice and has no regrets. Otherwise she wouldn’t be where she wants to be. I regularly think about this in my own life. While perhaps there are things that could have worked out differently from time to time, without those prior events I wouldn’t be where I am right now nor would I be with the people who are most important to me.

You may have already played Crimson Spires and found what it means to you. There is so much to unpack that you may have taken away a whole different set of inspirations along your journey. If you haven’t played Crimson Spires, there is never a better time to see how it speaks to you. You can start your own journey through Bataille on Steam, itch.io, and all major video game platforms.

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Crimson Spires Now Released!

Just in time for Halloween week, Crimson Spires is now released on Steam and Itch with a launch discount of 10% off!

Get it on Steam

Get it on Itch

This otome-style visual novel blends eeriness and romance into an epic drama. A ring of deadly towers traps you in the small mining town of Bataille, Missouri with extreme conspiracy theorists, a serial killer, and wealthy vampires. Choose your partner wisely. 

Will you choose Julian: the older Bataille brother who aims to rule the town with mysterious powers? Maddy: a strong-willed woman eager to overthrow the oppressive authorities? Liam: the adopted, cheerful misfit of the rich Bataille family? Or August: a charming philosophy professor who might also be a serial killer? Each character branch reveals unique secrets about Bataille and a chance to find love.

Features:

  • Unlock four distinct romances and story paths in an epic script totalling 250,000+ words
  • Hear select scenes with a rich cast of English voice actors
  • Embrace your nostalgia for early horror games with an eerie, retro 3D environment
  • Explore select 3D interiors
  • Listen to a lengthy, dynamic soundtrack by developer and composer Jenny Gibbons

Summer Game Dev Update

Julian with hat

Hey everyone! It’s been a while since we updated y’all on Crimson Spires and other Woodsy Studio goings-on, so we thought we’d put out a post on how summer has been going for us. First off, it has been very hot and very humid. There’s a lot of great things about living and working in St. Louis, but the summer is definitely not one of them. Not for us, and not for our studio’s dog, a husky who dramatically changes her opinion on walks for three+ months out of the year.

Mira in the summer sun

Other than that, summer has marked a slow down for us, which brings me to leading with our biggest piece of bad news. Crimson Spires has been delayed until 2020, likely closer to the middle of the year than the beginning of the year.

This probably won’t come as a surprise to anyone following the project, as this is very clearly our most ambitious game. When we set out with this project, we thought that we would end up expanding the gameplay scope (to include 3D exploration) but have a similar-sized script to our Echoes of the Fey titles. We were incredibly wrong. Currently, the Crimson Spires script is approximately as long as Echoes of the Fey: The Last Sacrament and we haven’t even written 2/4 paths. The paths in this game are considerably more unique than anything we’ve done before, so we’re probably looking at a script close to twice the size of Last Sacrament.

We’ve also hit other difficulties. In the past, we released an average of a game a year and now we’re at slightly over the one year mark for Crimson Spires. Our quick turnaround wasn’t just about getting money from releases (although that was a necessary factor), but also our own fickleness with projects. We work hard and then we burn out–typically after about a year. That happened, and it sucks.

Finally, we both found that we needed to find other financial support for our studio beyond game sales. A few things happened. First, we didn’t release a game this year (duh, that’s a problem). Second, changes were made late last year to the Steam algorithm for recommending games to users. This has caused a rather dramatic reduction in views and wishlists for indie developers across the board. Naturally, it hit us hard as a studio that really relied on Steam sales of back catalog titles.

The growing 3D landscape of Crimson Spires in UE4

Here’s the good news: we’re not done. You’ll notice we’re not cancelling anything, just pushing it back. And we hope that it will be even better for the delay. To help support us, Malcolm has been teaching game design at a local university and Jenny has begun a full-time job in web development. This is going to slow us down, but it’s also going to give us the resources to make Crimson Spires even better. We’ll be able to ship with more voice acting, for one thing. And we’re not too proud to admit that we’ll use some of the extra money on assets that can improve the world of Bataille, Missouri. We always tweak any assets we buy to fit our game, but it’s especially easy with a game set in (relatively) modern day in a (relatively) realistic style to find useful ways to speed up environmental development.

So, what have we done recently? The 3D world of Bataille is considerably more built-out and explorable. Julian’s path has been almost entirely added into the game project. Maddy’s path is halfway written. New art for new characters has been deployed on the project, some of which we’ve scattered throughout this post.

And we’ve also made sure to start taking better care of ourselves. Jenny’s new job allows her to treat working on Crimson Spires as more of a passion project and less of a piece of work she has to finish to keep the lights on. Malcolm took a quick breather this week to participate in the UE4jam, a four-day long game jam put on by Epic Games. You can see his game here. Both of us know that if we stay burnt out, we won’t be able to provide the story and experiences we want to.

We pride ourselves at Woodsy Studio on finishing games. We don’t start something and just let it wither and die. Crimson Spires is coming, we just ask for a little patience while we make it the best vampire/serial killer romance about late capitalism in the Midwest that it can be.

May Game Dev Log

It’s time for another game development update! Over the last couple of months, we added a lot of exciting features to Crimson Spires and found ways to make our development process more efficient. You can view these changes in action by playing our free demo, available on itch.

COMIC BOOK PANELS

As we began to block out an exciting action sequence in the story, we came upon an all-too-common challenge. How do we suggest a large amount of movement and action within a scene while constrained by static 2D characters? Sometimes movement can be suggested with slides and camera shakes, but other times, those motions look silly and dampen the player’s imagination.

The character sprites can’t properly overlap in this situation…

We consulted a fellow artist who has taken an interest in the project, Mike Harvey, who gave us a great idea. We could take a lesson from comic books and use panels to suggest some action while leaving the rest to player imagination.

Panels show character talk over CG

With panels, we can catch a glimpse of off-screen characters with a more dramatic flare than the typical side-portrait. Scenes like the one above are still a bit tricky to set up, and we might need to keep tweaking it. But overall, panels will be a fun feature for us to play with to increase the drama and action of exciting scenes.

We can also use the panels to display minor characters in an abstract way. Long conversations with a minor character become more visually appealing if that character remains on screen.

PERFECTING A NOISE / FILM GRAIN

We’ve talked in the past about how we occasionally work in/adapt UE4 Marketplace assets to Crimson Spires, but usually that comes up when there is a very specific asset we need and we search to see if there is a sufficient existing version that would save us the time of making it ourselves. This time, something different happened.

Every month, UE4 offers a new set of free assets that all developers can claim and use in their projects. For May, they offered Chameleon Post Process, a blueprint that applies a set of post processing effects. We’ve had our own journey creating the camera effects in Crimson Spires, starting with using the UE4 Post Processing volume to apply film grain, then setting up our own custom effect using Post Processing Materials.

When we tried out the Chameleon effect, we discovered that it could easily do everything that our custom effect could and more. We could still have the scratchiness and CRT noise we apply regularly in the game, but we could also use it for a few other dramatic effects in individual scenes. This left us with a hard decision to make of whether to replace our Post Processing with Chameleon. We could have never known that this Blueprint would later become available to us when we did our initial post processing work, but it’s still hard to throw away stuff you’ve worked on. We eventually decided that the extra effects would be worth our begrudging acceptance that we didn’t have to make the effects ourselves a few months ago.

In-game screenshot with Chameleon film grain and rain droplets

Once the decision was made, we carefully went through and replaced our PP volumes with Chameleon, which revealed some inconsistencies with how we maintained our effects between our player camera and cinematic cameras. This problem would have sprung up eventually, and we’re glad we were prompted to fix it. 

Seeking Voice Actors for Alpha-Stage Crimson Spires!

**UPDATE: AUDITIONS CLOSED**

Thanks so much to everyone who auditioned! Here is the selected cast:

August Flynn: Bradley Gareth
Julian Bataille: Davell Toles
Liam Bataille: Gabriel James
Bradley Jones: Jordan Harrelson

Charlotte Bataille: Amber Leigh
Madeleine Gray: Bern Aniceto
Stacy Grenier: Sara Secora

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About Crimson Spires

Made in UE4, Crimson Spires blends horror with otome-style romance. First-person character control allows you to explore the stark town of Bataille, MO–a 3D environment inspired by PS2-era horror games–while experiencing an interactive story.

The small mining town of Bataille, Missouri has been cordoned off from the outside world for six months. The inhabitants have no idea why. All they know is that ever since the so-called “Contingency,” planes no longer fly overhead, strange creatures have been glimpsed beyond the perimeter, and large mechanical towers gun down anyone who tries to escape. As Sheriff Erika Wright searches for the truth, she must listen to the advice of a serial killer, mingle with extreme conspiracy theorists, and negotiate with vampires.

Expected Work and Payment

For now, we are simply gathering expression lines for each character. These are short, expressive lines of dialogue that occasionally play when a character speaks to punctuate their current emotion. Payment is $0.50 per expression line, including all takes. Each character will probably have between 30-100 expression lines.

*Important Note!*
Please be aware that this casting is considered preliminary. Due to the project’s early stage of development, our immediate plans are only to record approximately 30-100 expression lines for each character to have in place for demos, pitching to publishers, etc. Our hope is to eventually commission scene dialogue with the same cast, but that is not guaranteed, and will be renegotiated in the future according to budget and project needs.

Rating/Maturity

This game will contain adult language, violence, and sexual themes. We are not yet rated officially, but we expect to land in the Mature/R rating category. There will be F-bombs. Romance scenes might get a little racy, but not explicit. Please only audition if you are comfortable with that!

Audition Process

Please record the included audition lines for the roles that interest you and send them in either .wav or .mp3 format to jenny (at) woodsy-studio (dot) com. Please include your name and the character name in the files, such as “YourName_CharacterName.mp3”. Multiple takes and styles are highly encouraged so I have a good sense of your range. The last day to audition will be Saturday, Sept 29, 2018.

WHAT I LOOK FOR WHEN CASTING:
When I cast voice actors, what I care about most is your ability to act. This is more important to me than vocal range, accent, or other secondary details. Although I generally don’t judge your audition on a resume or past roles, I find that it’s beneficial for voice actors to have theater experience, so feel free to mention that.

As for demonstrating your ability to act, try to fully embody the character your voicing and let their personality shine through every line. Major bonus points if you can somehow help me see the character in a new way I never even thought of before. Err on the side of feeding an audition line too much emotion rather than too little; I always know I can ask you to tone it down, but I don’t always know whether you can kick it up a notch (and do it well).

SIDE NOTE ABOUT ACCENTS:
You will see a note that some characters have American/Slight Southern accent. Technically, those characters would have a Missouri accent, which is like a softer version of the typical Southern accent. I’m flexible on whether the final casting choice uses the accent, though; I’ll select based on acting ability and capturing the character more than the technicality of an accent. If you can, try a take each way!

 

CHARACTERS!

August Flynn

(Human, Male, Romance Interest) Before the towers rose, August Flynn was a philosophy professor accused of 7 murders, coined the “Heartbreaker” for removing the victims’ hearts. Erika doesn’t believe his claims of innocence, but she might need his expertise against darker forces.

OVERALL PERSONALITY: Playful, dangerous, can be charming, but slightly unhinged
AGE: Early 30s
ACCENT: American

***********Audition Lines************
Line 1:
(playful, charming) “Do my hands look like they belong to such a cold-blooded killer?”
Line 2:
(threatening) “Truly, Agent, I would not advise trying to shoot me in these circumstances.”
Line 3:
(haughty) “You’re trapped in a prison far worse than mine, Sheriff Wright. The prison of your own mind.”

Julian Bataille

(Vampire, Male, Romance Interest) Julian Bataille excels at acting calm, polite, and practical in most situations. He claims to maintain order in Bataille with his wealth and influence. He does like to maintain order and peace, but in the end, he cares most about accumulating power and control.

OVERALL PERSONALITY: Calm, collected, very charming, but can be dangerous/threatening when opposed
AGE: Late 20s/early 30s
ACCENT: American

***********Audition Lines************

Line 1:
(charming) “It’s a shame we don’t see you more often, Sheriff Wright. May… may I call you Erika?”
Line 2:
(cold, threatening) “I think the easiest thing for you to do right now would be to drop this whole issue and return to the police station.”
Line 3:
(angry) “Don’t be pathetic. Your decisions are your own. Don’t blame your poor life choices on your sister.”

Liam Bataille

(Vampire, Male, Romance Interest) Adopted by the Bataille family at a young age, Liam has always struggled to feel like he fits in with the family. He’s easily the nicest member of the Batailles with an optimistic attitude, and he regularly urges to Erika to relax and have fun. But his loyalty is frequently torn between his personal virtue and his desire to please Julian and Charlotte.

OVERALL PERSONALITY: Kind, optimistic, tries to be laid-back
AGE: Late 20s/early 30s
ACCENT: American

***********Audition Lines************

Line 1:
(sweet, charming)  “Oh, maybe I can show you around the mansion sometime! Beautiful building. Even has an indoor swimming pool!”
Line 2:
(reassuring) “Good point. I’m sure Charlotte will think of something. She always does.”
Line 3:
(upset/angry) “I will. I see now I never should have tried to help you at all. I thought I would win your respect. But you’ll never respect me, will you?”

Bradley Jones

(Human, Male, Deputy US Marshal) When you wake up in the morning and see the star of a 80’s action flick in the mirror, you tend to act like it. Jones is no different. Cocky and carefree until sparked to anger. Has risen quickly, in status if not rank, but not because of his careful police work.

OVERALL PERSONALITY: Works hard but knows how to play, kind, charming, a little cocky
AGE: Early 30s
ACCENT: American

***********Audition Lines************

Line 1:
(relieved) “Thanks for the help, Agent Wright. I’m… I’m so glad you’re here.”
Line 2:
(charming) “I guess until the cavalry arrives, it’s just the two of us.”
Line 3:
(angry) “I’m not going to sit here and wait for them. Not after what that monster did to Gant!”

Madeleine (“Maddy”) Gray

(Human, Female, Romance Interest) Growing up as a lesbian in a conservative, rural town often made Maddy feel like an outsider in her own home. The Batailles were the only people who fully accepted her, so she feels loyal to them. But as she learns the real truth of the Batailles, she’ll have to fight for the greater good.

OVERALL PERSONALITY: Cheerful, can-do attitude, passionate
AGE: Late 20s/early 30s
ACCENT: American/Slight Southern

***********Audition Lines************

Line 1:
(sweet, helpful) “You could use some help, don’t you think? You’ve been doing this alone for months and it has to get tiring.”
Line 2:
(cheerful, determined) “I’ve got your back, boss!”
Line 3:
(angry) “I can’t believe you’re letting a serial killer help you with this case over me!”

Charlotte Bataille

(Vampire, Female, Antagonist) The dangerous leader of the Bataille family, Charlotte may be the only one in town beginning to grasp what’s truly happening. She’s rather spoiled and used to getting her way, but she’s also smart and resourceful.

OVERALL PERSONALITY: Scheming, haughty, maniacal
AGE: Late 20s/early 30s
ACCENT: American

***********Audition Lines************

Line 1:
(tickled, laughing) “Oh, that man is a riot! Why on earth do you leave a brain like that to rot in a cell, Erika?”
Line 2:
(haughty) “You’re going to set him free, Erika. And you’ll do it now.”
Line 3:
(annoyed, dangerous) “I am growing rather tired of this exchange. Do I need to repeat myself? Or should we settle this… a different way?”

Stacy Grenier

(Human, Female) Growing up, Stacy never thought she’d be able to leave Bataille. Now she’s trapped permanently, but at least Bataille is interesting now. An optimistic foil for Erika, Stacy is also vulnerable to those in the town with quick fixes and semi-plausible answers

OVERALL PERSONALITY: Sweet, kind, helpful, gullible
AGE: Early 20s
ACCENT: American/Slight Southern

***********Audition Lines************

Line 1:
(happy) “Oh, welcome home, Erika! I hope you’re hungry, because I just finished cooking!”
Line 2:
(concerned) “I reckon you had an awful day. I heard about Jessica and Gary. People at the Dollar Store wouldn’t stop talking about it!”
Line 3:
(nervous) “Then again, folks have seen some strange things since the Contingency. Silhouettes of monsters roaming beyond the towers.”

Instructions (Refrain)

Once again, please record the included audition lines for the role that interests you and send them in either .wav or .mp3 format to jenny (at) woodsy-studio (dot) com. Multiple takes and styles are highly encouraged so I have a good sense of your range. The last day to audition will be Saturday, Sept 29, 2018.

Thanks to everyone who auditions!!

Also posted in the following sites:
https://www.behindthevoiceactors.com/members/WoodsyStudio/casting-call/Crimson-Spires/
http://voiceacting.boards.net/thread/2757/crimson-spires-visual-romance-horror

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Announcing Our Next Game — Crimson Spires

The small town of Bataille, Missouri has been through a lot. First the lead mine closed. The owners of the mine moved their money elsewhere. Everything fell into sharp decline.

And then the towers rose.

Bataille had always been a bit isolated, but now… Now they are truly trapped. No way in. No way out. No idea what is happening on the other side. Planes don’t fly over Bataille any more. The radio is nothing but fuzz; the television is nothing but static. The Bataille family–the former owners of the mine and the namesakes of the town-say the towers are there to protect the people. They don’t say from what. And what on the other side could possibly be worse than the Bataille family themselves? 

Very little. Because the Bataille family are vampires.

We at Woodsy Studio are very excited to announce our next project, Crimson Spires, which we hope to release for PC in 2019. Crimson Spires is a mix between an otome-style visual novel and an adventure horror game, developed in a style intended to evoke the eerie simplicity of early 3D games. That’s a lot to try and reconcile, so it’s probably better to introduce the game through its story.

Six months after the rise of the Contingency Towers, the town of Bataille is broken. Dozens have died trying to escape and it is clear there is no way out. The town’s sheriff, Erika Wright, may be the most broken of them all. A former FBI agent from the city, she was trapped in Bataille after chasing a serial killer across its border moments before the rise of the towers. Now she spends her days patrolling the border, looking for any new corpses of townspeople who tried to cross.

When two people go missing–legitimately missing–from a town with no escape, Erika Wright will have to team up with one of four potential love interests to investigate, find the truth, and confront (or join) the vampire family that controls the town.  As for what happens along the way, well, one of the themes we’re looking to explore is the inevitability of mystery. Things have changed in Bataille. Maybe things have changed even more outside of Bataille. You won’t be able to solve every mystery of the strange new world, but maybe you can find a place in it.

Crimson Spires will play differently from our earlier visual novels. First off, after our good experience with miraclr: Divine Dating Sim, we’re structuring our story in a style similar to many Otome games. Rather than a single storyline with small-to-medium branches based on several choices, Crimson Spires will feature a separate storyline for each potential romance/investigation partners. Each story branch will cover (approximately) the final third of the game and will be entirely distinct from all the others.

Exploration will be different, too. Instead of a side-scrolling approximation of the environment, Crimson Spires will feature a fully-explorable 3d world. Small side quests and details about the entrapped town will be sprinkled around Bataille. There will also be a handful of interiors to explore, as well.

If you’re interested in checking out a (very early) demo of Crimson Spires, we plan on showing it off publicly for the first time at PixelPop here in St. Louis THIS WEEKEND. We’ll also have The Last Sacrament there as well, so if you’re in the area you should definitely check it out. If you’re not, make sure to follow us on twitter for updates about Crimson Spires.

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