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Announcing Our Next Game — Crimson Spires

The small town of Bataille, Missouri has been through a lot. First the lead mine closed. The owners of the mine moved their money elsewhere. Everything fell into sharp decline.

And then the towers rose.

Bataille had always been a bit isolated, but now… Now they are truly trapped. No way in. No way out. No idea what is happening on the other side. Planes don’t fly over Bataille any more. The radio is nothing but fuzz; the television is nothing but static. The Bataille family–the former owners of the mine and the namesakes of the town-say the towers are there to protect the people. They don’t say from what. And what on the other side could possibly be worse than the Bataille family themselves? 

Very little. Because the Bataille family are vampires.

We at Woodsy Studio are very excited to announce our next project, Crimson Spires, which we hope to release for PC in 2019. Crimson Spires is a mix between an otome-style visual novel and an adventure horror game, developed in a style intended to evoke the eerie simplicity of early 3D games. That’s a lot to try and reconcile, so it’s probably better to introduce the game through its story.

Six months after the rise of the Contingency Towers, the town of Bataille is broken. Dozens have died trying to escape and it is clear there is no way out. The town’s sheriff, Erika Wright, may be the most broken of them all. A former FBI agent from the city, she was trapped in Bataille after chasing a serial killer across its border moments before the rise of the towers. Now she spends her days patrolling the border, looking for any new corpses of townspeople who tried to cross.

When two people go missing–legitimately missing–from a town with no escape, Erika Wright will have to team up with one of four potential love interests to investigate, find the truth, and confront (or join) the vampire family that controls the town.  As for what happens along the way, well, one of the themes we’re looking to explore is the inevitability of mystery. Things have changed in Bataille. Maybe things have changed even more outside of Bataille. You won’t be able to solve every mystery of the strange new world, but maybe you can find a place in it.

Crimson Spires will play differently from our earlier visual novels. First off, after our good experience with miraclr: Divine Dating Sim, we’re structuring our story in a style similar to many Otome games. Rather than a single storyline with small-to-medium branches based on several choices, Crimson Spires will feature a separate storyline for each potential romance/investigation partners. Each story branch will cover (approximately) the final third of the game and will be entirely distinct from all the others.

Exploration will be different, too. Instead of a side-scrolling approximation of the environment, Crimson Spires will feature a fully-explorable 3d world. Small side quests and details about the entrapped town will be sprinkled around Bataille. There will also be a handful of interiors to explore, as well.

If you’re interested in checking out a (very early) demo of Crimson Spires, we plan on showing it off publicly for the first time at PixelPop here in St. Louis THIS WEEKEND. We’ll also have The Last Sacrament there as well, so if you’re in the area you should definitely check it out. If you’re not, make sure to follow us on twitter for updates about Crimson Spires.

PRESS KIT

 

 

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Echoes of the Fey: The Last Sacrament OUT NOW!

Hey folks! It has been a long time coming, but we’re happy to announce that Echoes of the Fey: The Last Sacrament is out now on Steam and itch.io! Join Sofya as she is recruited to protect the Emperor’s daughter, Katerina Lapidus, in Vodotsk…all while she’s being blackmailed into investigating the mysterious Krovakyn Church by one of Katerina’s political rivals.

The Last Sacrament is our longest and most ambitious game to date. We have worked hard to give you all a game with lots of drama, romance, and high quality storytelling. Thanks to the power of the UE4 engine, we’ve added 3D camera views and other cinematic effects to the traditional visual novel elements. You can also play the mini-game, RiftRealms, to get new insights on the world and its characters. We sincerely hope you enjoy this game, and we look forward to hearing your thoughts!

itch.io

 

Serafina’s Crown Out Now on Steam! 15% Off for Release Week!

Serafina's Crown released

 

 

 

 

 

Hello visual novel fans! I’m happy to announce that Serafina’s Crown is out TODAY on Steam, with a full set of achievements and trading cards that are all new to this version. And for the week of release, it’s 15% off. I’m excited to finally bring the world of Darzia to Steam.  Go check it out here and enjoy! http://store.steampowered.com/app/449340/

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Serafina’s Saga Visual Novel – Classic

See the animation where the story begins…

Serafina’s fate is yours to determine.

Young Serafina has spent her entire life alone in the jungle with only her guardian, a mysterious man named Arken, as company. When Arken is captured by a group of soldiers and carried away, Serafina must venture outside the forest to save him. On her journey to the heart of the kingdom, Serafina discovers a whole new world beyond the shadows of the jungle. She will also learn the dark truth of Arken’s past and thus her own. How she chooses to use this knowledge will change the fate of the entire kingdom.

Download from itch.io     

This interactive novel–approximating 50,000 words in length–features a custom score of 20+ music tracks, 50+ backgrounds, and more than 10 possible endings. As the story unfolds, the reader can choose how to interact with other characters, thereby forming or breaking romantic relationships that will shape the story’s conclusion.

Rated Medium Maturity for strong language and sexual themes.

View Walkthrough